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[游戏] [遗失了多年的教程]载具多弹药的实现

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IKUN2.5
发表于 2024-8-13 11:24:34 | 显示全部楼层
赞助bfmil
请问一下,为啥我给小鸟、A10加上了 AH1Z的火箭弹后  开火没有音效啊....但是我反复查看路径 没有任何错误  这是为啥....
一下是我写在小鸟文档里的
ObjectTemplate.create GenericFireArm bird_HydraLauncher
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.hudName "HYDRA 70"
ObjectTemplate.weaponHud.guiIndex 24
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.addShowOnCamMode 2
rem ---EndComp ---
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.fireInput PIAltFire
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addBarrelName ahe_ah1z_hydra_barrel
rem ---EndComp ---
rem ---BeginCompefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 1
ObjectTemplate.ammo.magSize 12
ObjectTemplate.ammo.reloadTime 4
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.cameraRecoilSpeed 13
ObjectTemplate.recoil.cameraRecoilSize 1
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 1.5
rem ---EndComp ---
rem ---BeginCompefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginCompefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginCompefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate AHE_AH1Z_Rockets
rem -------------------------------------
ObjectTemplate.addTemplate S_A_Fire1P
ObjectTemplate.addTemplate S_A_Fire1P_Outdoor
ObjectTemplate.addTemplate S_A_Fire3P
ObjectTemplate.addTemplate S_A_BoltClick
ObjectTemplate.addTemplate S_A_TriggerClick
ObjectTemplate.addTemplate S_A_SwitchFireRate
ObjectTemplate.addTemplate S_A_Reload1P
ObjectTemplate.addTemplate S_A_Reload3P
ObjectTemplate.addTemplate S_A_Deploy1P
ObjectTemplate.addTemplate S_A_Deploy3P
ObjectTemplate.addTemplate S_A_Zoom
ObjectTemplate.addTemplate ahe_ah1z_hydra_barrel
ObjectTemplate.setPosition 0.94/-0.351/0.991
ObjectTemplate.setRotation 0/3/0
ObjectTemplate.addTemplate ahe_ah1z_hydra_barrel
ObjectTemplate.setPosition -0.94/-0.351/0.991
ObjectTemplate.setRotation 0/3/0
ObjectTemplate.addTemplate ahe_ah1z_hydra_barrel
ObjectTemplate.setPosition 0.832/-0.42/0.991
ObjectTemplate.setRotation 0/3/0
ObjectTemplate.addTemplate ahe_ah1z_hydra_barrel
ObjectTemplate.setPosition -0.832/-0.42/0.991
ObjectTemplate.setRotation 0/3/0
ObjectTemplate.addTemplate ahe_ah1z_hydra_barrel
ObjectTemplate.setPosition 0.947/-0.492/0.991
ObjectTemplate.setRotation 0/3/0
ObjectTemplate.addTemplate ahe_ah1z_hydra_barrel
ObjectTemplate.setPosition -0.947/-0.492/0.991
ObjectTemplate.setRotation 0/3/0
rem -------------------------------------
ObjectTemplate.projectileTemplate she_littlebird_Projectile
ObjectTemplate.velocity 200

GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.create GenericProjectile she_littlebird_Projectile
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginCompefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginCompefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 55
ObjectTemplate.detonation.explosionRadius 8
ObjectTemplate.detonation.explosionForce 6
ObjectTemplate.detonation.explosionDamage 180
ObjectTemplate.detonation.endEffectTemplate e_exp_small
ObjectTemplate.detonation.useMMOnEndEffect 1
rem ---EndComp ---
rem ---BeginCompefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginCompefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry hydra_70
ObjectTemplate.gravityModifier 0.05
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 55
rem -------------------------------------
ObjectTemplate.addTemplate S_ahe_ah1z_HydraLauncher_Projectile_Looping
ObjectTemplate.addTemplate e_dumbrocket_trail
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.material 55
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerSizeModifier 0
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 333

ObjectTemplate.activeSafe Sound S_A_Fire1P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/vehicles/xpak2_vehicles/aav_tunguska/she_littlebird/s/fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_she_littlebird_Outdoor
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_A_Fire3P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/vehicles/land/aav_tunguska/sounds/mono/missile_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 6.5

ObjectTemplate.activeSafe Sound S_A_BoltClick
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_A_TriggerClick
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_A_SwitchFireRate
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_A_Reload1P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/armament/missiles/sounds/mono/bomb_reload.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_A_Reload3P
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_A_Deploy1P
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "common/sound/weapon_toggle_vehicle.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.3
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

ObjectTemplate.activeSafe Sound S_A_Deploy3P
ObjectTemplate.modifiedByUser ljo

ObjectTemplate.activeSafe Sound S_A_Zoom
ObjectTemplate.modifiedByUser ljo
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jmsk
发表于 2024-8-14 14:42:52 | 显示全部楼层
医生去开会 发表于 2024-8-13 11:24
请问一下,为啥我给小鸟、A10加上了 AH1Z的火箭弹后  开火没有音效啊....但是我反复查看路径 没有任何错误  ...

是不是音效坐标没有写对
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IKUN2.5
发表于 2024-8-14 19:50:26 | 显示全部楼层
407765997 发表于 2024-8-14 14:42
是不是音效坐标没有写对

我的天...您提醒下我才发现哈哈哈  低级错误低级错误   谢了
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